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Start with a single flowing S-curve as the centre line of the body, then thicken it into a tube that tapers to the tail. Add the head and scales last. Getting that first curve right is most of the drawing — a stiff or wobbly line makes the snake look dead, while a smooth curve makes it look like it's moving.
Step by step:
The single most useful tip: make the scales follow the curve. Rows of scales should bend with the body, not run straight across it. Straight rows on a curved body immediately look wrong. Curve each row slightly in the same direction as the body at that point.
Drawing a coiled snake:
A cobra, for something more dramatic: draw the body rising vertically in an S, then add the hood as a wide flattened oval behind the head, with the classic markings on the back of it.
Common mistakes:
Shading for roundness: pick a light direction and shade the opposite side of the tube along its whole length. Because the body curves, the shaded side swaps as the snake winds towards and away from you — following that properly is what sells the three-dimensional form.
Making it easier: for a very simple version, draw the S-curve, thicken it, add a rounded head with one eye and a forked tongue, and colour it in with simple bands. That takes two minutes and still looks like a snake.
Materials: a pencil for the light guide lines, a fineliner for the outline, and coloured pencils or markers. Greens, browns and yellows suit most species, and a darker shade of your main colour works better for shading than grey or black.